The earth is suffering. The more we pursue life comforts, the more we consume. We are all involved in an inevitable rule in this materialistic world full of energy consumption.
Reducing energy consumption while improving the comforts of life, it sounds contradictory. But Yún Plug is made for both purposes.
Yún Plug is an intelligent and budget-friendly power plug that is compatible with standard home appliances, which allows everyone to easily create an ecosystem of home automation, bringing energy efficiency and comfortable life experience.
Simple and easy as plug and play, Yún Plug allows you to connect any home appliance to the Internet.
To those who are curious: Yún means “cloud” in chinese language, as Yún Plug makes it very simple for the home appliances and sensors to connect to complex web services, offering intelligent interactions between home appliances and different computing devices, such as smartphones and PCs.
You can manually switch the appliance on and off from your smartphone app or set up some rules so that under some conditions (time, temperature, your location, etc), the appliance will automatically start or stop working.
Interested? Here are some use cases to show how Yún Plug reduces your bill of energy consumption and improves your life comforts.
Ready to use? Click here to follow the 3 easy steps.
Making Hardware Apps for Smartphones
Wednesday, December 4, 2013
Friday, October 25, 2013
UDOO: the BEST tool so far to create DIY Phone Gadgets
The DIY Phone Gadgets community is so excited to introduce UDOO: Android Linux Arduino in a tiny single-board computer!
Hopefully you have already received yours and already started your first UDOO project!
Remember the bad old days when we were trying hard to squeeze Android into the Raspberry Pi? That was just 5 months ago. Well, perhaps we can already throw the Pi away and use something more powerful: the UDOO, who runs Android natively. What's more thrilling for DIY Phone Gadgets makers is that we don't actually need another Arduino board: Arduno is already on UDOO!
UDOO is a powerful prototyping board for software development and design, it’s easy to use and with a few steps you can start using it and creating your projects with minimum knowledge.
UDOO merges different computing worlds in one; each world has its strengths and weaknesses, and all of them are useful today in education as well as Do-It-Yourself (DIY) and rapid prototyping endeavors.
UDOO is an open hardware, low-cost computer equipped with an ARM i.MX6 Freescale processor for Android and Linux, alongside Arduino DUE’s ARM SAM3X, both CPU integrated on the same board!
UDOO’s size is 4.33 inch x 3.35 inch (11 cm x 8.5 cm) and it has low power consumption.
It is incredibly simple to make DIY Phone Gadgets with UDOO. Want to build a LED light-controller, a RFID reader or a creative game controller? UDOO allows you to create any kind of project and share it with the community.Combining the flexibility of ArduinoTM with the power of Android or Linux, you can create and update tons of stand-alone solutions without worrying about the linking between the two worlds and their wiring.
Here is an example of UDOO with shield and sensors:
With UDOO, companies can build high level prototype in a fast and easy way. UDOO provides companies with a powerful tool to create fast prototyping for any kind of needs. Prototyping with physical computing toolkits has become a widespread method for technology development, design exploration and creative expression. The board allows researchers and designers working for companies to quickly create and explore new interaction techniques and design devices in the protoptyping sessions of a project. UDOO provides a full suite for developing prototypes based on Android platform alone or combined with ADK2012.
Enjoy the video:
Hopefully you have already received yours and already started your first UDOO project!
Remember the bad old days when we were trying hard to squeeze Android into the Raspberry Pi? That was just 5 months ago. Well, perhaps we can already throw the Pi away and use something more powerful: the UDOO, who runs Android natively. What's more thrilling for DIY Phone Gadgets makers is that we don't actually need another Arduino board: Arduno is already on UDOO!
UDOO is a powerful prototyping board for software development and design, it’s easy to use and with a few steps you can start using it and creating your projects with minimum knowledge.
UDOO merges different computing worlds in one; each world has its strengths and weaknesses, and all of them are useful today in education as well as Do-It-Yourself (DIY) and rapid prototyping endeavors.
UDOO is an open hardware, low-cost computer equipped with an ARM i.MX6 Freescale processor for Android and Linux, alongside Arduino DUE’s ARM SAM3X, both CPU integrated on the same board!
UDOO’s size is 4.33 inch x 3.35 inch (11 cm x 8.5 cm) and it has low power consumption.
It is incredibly simple to make DIY Phone Gadgets with UDOO. Want to build a LED light-controller, a RFID reader or a creative game controller? UDOO allows you to create any kind of project and share it with the community.Combining the flexibility of ArduinoTM with the power of Android or Linux, you can create and update tons of stand-alone solutions without worrying about the linking between the two worlds and their wiring.
Here is an example of UDOO with shield and sensors:
With UDOO, companies can build high level prototype in a fast and easy way. UDOO provides companies with a powerful tool to create fast prototyping for any kind of needs. Prototyping with physical computing toolkits has become a widespread method for technology development, design exploration and creative expression. The board allows researchers and designers working for companies to quickly create and explore new interaction techniques and design devices in the protoptyping sessions of a project. UDOO provides a full suite for developing prototypes based on Android platform alone or combined with ADK2012.
Enjoy the video:
Thursday, June 6, 2013
Developing useful Android apps with infrared (IR) modules and open source libraries
Almost everyone uses infrared remote controls at home: to control your TV, your air conditioner, etc.
We naturally come to the idea of using one Android smarphone or tablet to replace these multiple remote controls.
However, developing and using infrared on most of the Android devices requires the use of external hardware. How to do it? Perhaps the easiest way is to follow what Irdroid tells us.
Irdroid is a universal infrared remote control for smartphones, tablets and other devices, working with the Google Android operating system. To control your favorite TV, STB or DVD, you need to download the Irdroid APP for Android and to purchase a Irdroid module.. The Irdroid application is available for download from the Android Market and from Appslib (for android tablets).
The biggest benefit of Irdroid is that it is compatible with the LIRC project in which database, there are a lot of supported equipment vendor’s some of the famous are Samsung, Sony, Motorola, LG, Panasonic, Philips and many, many more (see here: http://lirc.sourceforge.net/remotes/).Another benefit for the public is that the Irdroid application is free, open source and the source code can be downloaded from:
http://www.irdroid.com/purchase/?ap_id=1004
Features:
Free and open source application and open hardware module
Available from Android Market, AppsLib
Low cost Irdroid infrared module
Plug and play design
Extended remote control range – 10+ meters
Small Dimensions 17×43,2 mm
Design based on the principle KISS (Keep it simple stupid!)
Let’s start with the Hardware:
The module’s main task is to amplify the signal, generated from the app and to provide an IR interface to the relevant Android device. The active amplification is necessary, because the output signal from an Android device is not powerful enough to light up IR LEDs, as well as to provide a decent remote control range.
The module practically amplifies the generated waveform from the app and emits IR Light via the IR LEDs at 940nm wavelength. The input of the module is provided by the Android Device 3.5mm Audio jack.
The Left and The Right audio channels are used, (GND) is not connected. The amplification is done using an inexpensive LM386-M1 mono audio amplifier which is configured for a gain of 200 times.
This configuration assures enough power @ 6V in order to achieve a remote control distance of about 10 meters.
Тhe Irdroid app is responsible for generating a 19kHz audio tone. The infared data is modulated on the 19kHz sine wave. The signal is amplified via the LM386 audio amplifier and rectified via the two IR leds, doubling the frequency to 38kHz. The first IR led rectifies the positive halfwave of the audio signal and the second IR led the negative halfwave of the signal.
The LM386 mono audio amplifier is configured to amplify the signal 200 times so that the radiated IR light power is enough to achieve a remote control distance of about 10 meters.
Most of the components are SMD (surface mount) only the Jumper, the two IR Leds, the Battery Holder and the audio jack are coventional parts. The download section at http://www.irdroid.com contains a zip archive of the schematics and the production files of the module:
http://www.irdroid.com/purchase/?ap_id=1004
You could use the schematics and the production files to produce boards using your favourite printed circuit board manufacturer. In most of the companies offering pcb manufacturing service you will find out that they could also solder the SMD components for you, as well as to build complete modules.
http://www.instructables.com/files/orig/FS0/UCZ4/GUXKZ9DP/FS0UCZ4GUXKZ9DP.pdf
All the documentation, schematics, user's manual and a handbook for building your own Irdroid IR module is attached to this instructable: http://www.instructables.com/answers/DIY-IR-Droid-Module-35mm-to-Infrared-Breadboa/
For more information and support:
We naturally come to the idea of using one Android smarphone or tablet to replace these multiple remote controls.
However, developing and using infrared on most of the Android devices requires the use of external hardware. How to do it? Perhaps the easiest way is to follow what Irdroid tells us.
Irdroid is a universal infrared remote control for smartphones, tablets and other devices, working with the Google Android operating system. To control your favorite TV, STB or DVD, you need to download the Irdroid APP for Android and to purchase a Irdroid module.. The Irdroid application is available for download from the Android Market and from Appslib (for android tablets).
The biggest benefit of Irdroid is that it is compatible with the LIRC project in which database, there are a lot of supported equipment vendor’s some of the famous are Samsung, Sony, Motorola, LG, Panasonic, Philips and many, many more (see here: http://lirc.sourceforge.net/remotes/).Another benefit for the public is that the Irdroid application is free, open source and the source code can be downloaded from:
http://www.irdroid.com/purchase/?ap_id=1004
Features:
Free and open source application and open hardware module
Available from Android Market, AppsLib
Low cost Irdroid infrared module
Plug and play design
Extended remote control range – 10+ meters
Small Dimensions 17×43,2 mm
Design based on the principle KISS (Keep it simple stupid!)
Let’s start with the Hardware:
The module’s main task is to amplify the signal, generated from the app and to provide an IR interface to the relevant Android device. The active amplification is necessary, because the output signal from an Android device is not powerful enough to light up IR LEDs, as well as to provide a decent remote control range.
The module practically amplifies the generated waveform from the app and emits IR Light via the IR LEDs at 940nm wavelength. The input of the module is provided by the Android Device 3.5mm Audio jack.
The Left and The Right audio channels are used, (GND) is not connected. The amplification is done using an inexpensive LM386-M1 mono audio amplifier which is configured for a gain of 200 times.
This configuration assures enough power @ 6V in order to achieve a remote control distance of about 10 meters.
Тhe Irdroid app is responsible for generating a 19kHz audio tone. The infared data is modulated on the 19kHz sine wave. The signal is amplified via the LM386 audio amplifier and rectified via the two IR leds, doubling the frequency to 38kHz. The first IR led rectifies the positive halfwave of the audio signal and the second IR led the negative halfwave of the signal.
The LM386 mono audio amplifier is configured to amplify the signal 200 times so that the radiated IR light power is enough to achieve a remote control distance of about 10 meters.
Most of the components are SMD (surface mount) only the Jumper, the two IR Leds, the Battery Holder and the audio jack are coventional parts. The download section at http://www.irdroid.com contains a zip archive of the schematics and the production files of the module:
http://www.irdroid.com/purchase/?ap_id=1004
You could use the schematics and the production files to produce boards using your favourite printed circuit board manufacturer. In most of the companies offering pcb manufacturing service you will find out that they could also solder the SMD components for you, as well as to build complete modules.
http://www.instructables.com/files/orig/FS0/UCZ4/GUXKZ9DP/FS0UCZ4GUXKZ9DP.pdf
All the documentation, schematics, user's manual and a handbook for building your own Irdroid IR module is attached to this instructable: http://www.instructables.com/answers/DIY-IR-Droid-Module-35mm-to-Infrared-Breadboa/
For more information and support:
Wednesday, April 10, 2013
Phone apps + Ninja Blocks = easy-to-build DIY Phone Gadgets
James, our Aussie friend who worked here with us in Paris, came back to Sydney to make one of the most interesting things on this planet: the Ninja Blocks.
The Ninja Blocks platform makes it trivial to build web & mobile apps that talk to hardware. Get up and running in minutes, and begin talking to hardware & connected devices with the web languages you already know. Focus 100% on your app, and never have to worry about embedded programming, electronics, & networking protocols again.
What can we do with Ninja Blocks?
Rule the connected devices in your lifeWith the Ninja Rules Engine we can create rules that turn on the lights when we're not at home, or send an SMS to our phone when someone is at the front door.
Run apps for the internet of things
With apps built on REST API, the Ninja Block can be whatever we want it to be. It's our security system, our wine monitor, our cat's entertainer, it's our home thermostat, and more.
Build a web connected security solutionWithin five minutes we can create a security system that texts us whenever motion is detected, or if a door or window is opened. We can even have images saved to Dropbox.
Monitor and control our things anywhereMake sure the iron is turned off or if the kids are at home? With the remote control app we can control things or keep an eye on our home from wherever we go.
1x Wireless motion sensor
1x Wireless door/window contact sensor
1x Wireless button
1x Wireless temperature and humidity sensor
1x Ninja Block (BeagleBone Linux computer with and Arduino)
1x USB Wi-Fi module
1x Ethernet Cable
1x 5VDC 3 Amp Power supply with connectors for US, EU, UK, and AU
If you have a Raspberry Pi, you can turn it into a Ninja Block by following this guide:
http://ninjablocks.com/blogs/how-to/7195040-using-a-raspberry-pi-as-a-ninja-block
What can we do with Ninja Blocks?
Rule the connected devices in your lifeWith the Ninja Rules Engine we can create rules that turn on the lights when we're not at home, or send an SMS to our phone when someone is at the front door.
Run apps for the internet of things
With apps built on REST API, the Ninja Block can be whatever we want it to be. It's our security system, our wine monitor, our cat's entertainer, it's our home thermostat, and more.
Build a web connected security solutionWithin five minutes we can create a security system that texts us whenever motion is detected, or if a door or window is opened. We can even have images saved to Dropbox.
Monitor and control our things anywhereMake sure the iron is turned off or if the kids are at home? With the remote control app we can control things or keep an eye on our home from wherever we go.
Included inside the Ninja Kit are:
1x Wireless motion sensor
1x Wireless door/window contact sensor
1x Wireless button
1x Wireless temperature and humidity sensor
1x Ninja Block (BeagleBone Linux computer with and Arduino)
1x USB Wi-Fi module
1x Ethernet Cable
1x 5VDC 3 Amp Power supply with connectors for US, EU, UK, and AU
If you have a Raspberry Pi, you can turn it into a Ninja Block by following this guide:
http://ninjablocks.com/blogs/how-to/7195040-using-a-raspberry-pi-as-a-ninja-block
Here is the link to get started:
http://ninjablocks.com/pages/developersTuesday, July 24, 2012
Raspberry Pi runs Android for the first time in history
Porting Android on Raspberry Pi so that we can transform our TV into a big Android tablet or a connected cheap Google TV? This is a dream of many Raspberry Pi owners. Needless to say, if this can be realized, it will be a cool Smart TV device, even cheaper than the popular MK802 Android Mini-PC!
Despite the great technical difficulties and failures, after being discussed thousands of times, for the first time in history, the porting has been proven to be successful.
An image based on Cyanogenmod 7.2 version of Android 2.3 has been successfully cooked for Raspberry Pi.
It really runs, slowly, but runs! Here is a video of how it works in action:
This is pretty much smoother than the previous CM9 version two days ago.
Hackers from both the Raspberry Pi and Android communities are trying to add hardware acceleration to create faster and more usable images.
Download the image here and flash it into an SD card, exactly the same way as we flash a normal Debian image for the Pi:
https://docs.google.com/open?id=0B2qw32upVDnkT0JXNkoyY1hSOUU
Android Pi Wiki:
http://androidpi.wikia.com/wiki/Android_Pi_Wiki
Raspberry Pi Forum Page:
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56&t=8780
Despite the great technical difficulties and failures, after being discussed thousands of times, for the first time in history, the porting has been proven to be successful.
An image based on Cyanogenmod 7.2 version of Android 2.3 has been successfully cooked for Raspberry Pi.
It really runs, slowly, but runs! Here is a video of how it works in action:
This is pretty much smoother than the previous CM9 version two days ago.
Hackers from both the Raspberry Pi and Android communities are trying to add hardware acceleration to create faster and more usable images.
Download the image here and flash it into an SD card, exactly the same way as we flash a normal Debian image for the Pi:
https://docs.google.com/open?id=0B2qw32upVDnkT0JXNkoyY1hSOUU
Android Pi Wiki:
http://androidpi.wikia.com/wiki/Android_Pi_Wiki
Raspberry Pi Forum Page:
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=56&t=8780
Saturday, July 14, 2012
ADK 2012 for Android
Despite the popularity of the IOIO board for Android (a tool for adding external hardware to Android devices), which has the largest developer/hacker community, Google does not abandon its Accessory Development Kit (ADK). At Google I/O 2012, the team made another demo of ADK, using another board different from what we saw (or used) last year.
ADK 2011:
This time, you get some serious design:
ADK 2012:
The new Audio dock API and HID API seem to be the main interests of this ADK 2.0, which are very easy to implement.
The entire project is open-source as usual. If you want to make your own ADK 2012 board, please get the schematics and source code here:
http://developer.android.com/tools/adk/adk2.html#src-download
Once you get your ADK board, you can play with it using the official application available in the play store:
ADK 2012: https://play.google.com/store/apps/details?id=com.google.android.apps.adk2
ADK 2011: https://play.google.com/store/apps/details?id=com.diyphonegadgets.DemoKit
For example, for those of you who want to make an external audio dock for Android that is able to play audio over a USB connection, simply grab a device running Android 4.1 (API Level 16) or higher (e.g., Galaxy Nexus), prepare your ADK 2012 board, open your favorite Arduino IDE, and start your pleasant development now.
The ADK 2012 provides a reference implementation of this functionality for accessory developers. No software application is required to be installed on the connected Android device, accessory developers only need to support AOA v2. This implementation demonstrates audio output of 16bit, 44.1kHz stereo PCM source data compressed into a single channel due to the audio hardware available on the accessory.
Using the audio output features provided by the ADK library requires only a few function calls. The first few calls are in the accessory setup() routine, which prepare the accessory for USB connections and audio output, as summarized in the code example below:
ADK L;
void setup() {
L.audioInit();
L.usbh_init()
L.usbStart();
}
For more information about the ADK::audioInit() function, see the libraries/ADK/Audio.c library file. For more information about the ADK::usbh_init() function, see the libraries/ADK/Usbh.c library file.
After completing this setup, the loop() function calls ADK::adkEventProcess() to handle audio output and other ADK functions:
void loop(void)
{
...
L.adkEventProcess(); //let the adk framework do its thing
...
}
This call executes task queuing for the ADK and as part of the execution process, the task queue executes usbh_work() inlibraries/ADK/Usbh.c, which handles audio output requests. Review the implementation of this function for details. For additional implementation details on audio output, see the libraries/ADK/accessory.c library file.
Enjoy the official presentation here:
ADK 2011:
This time, you get some serious design:
ADK 2012:
The new Audio dock API and HID API seem to be the main interests of this ADK 2.0, which are very easy to implement.
The entire project is open-source as usual. If you want to make your own ADK 2012 board, please get the schematics and source code here:
http://developer.android.com/tools/adk/adk2.html#src-download
Once you get your ADK board, you can play with it using the official application available in the play store:
ADK 2012: https://play.google.com/store/apps/details?id=com.google.android.apps.adk2
ADK 2011: https://play.google.com/store/apps/details?id=com.diyphonegadgets.DemoKit
For example, for those of you who want to make an external audio dock for Android that is able to play audio over a USB connection, simply grab a device running Android 4.1 (API Level 16) or higher (e.g., Galaxy Nexus), prepare your ADK 2012 board, open your favorite Arduino IDE, and start your pleasant development now.
The ADK 2012 provides a reference implementation of this functionality for accessory developers. No software application is required to be installed on the connected Android device, accessory developers only need to support AOA v2. This implementation demonstrates audio output of 16bit, 44.1kHz stereo PCM source data compressed into a single channel due to the audio hardware available on the accessory.
Using the audio output features provided by the ADK library requires only a few function calls. The first few calls are in the accessory setup() routine, which prepare the accessory for USB connections and audio output, as summarized in the code example below:
ADK L;
void setup() {
L.audioInit();
L.usbh_init()
L.usbStart();
}
For more information about the ADK::audioInit() function, see the libraries/ADK/Audio.c library file. For more information about the ADK::usbh_init() function, see the libraries/ADK/Usbh.c library file.
After completing this setup, the loop() function calls ADK::adkEventProcess() to handle audio output and other ADK functions:
void loop(void)
{
...
L.adkEventProcess(); //let the adk framework do its thing
...
}
This call executes task queuing for the ADK and as part of the execution process, the task queue executes usbh_work() inlibraries/ADK/Usbh.c, which handles audio output requests. Review the implementation of this function for details. For additional implementation details on audio output, see the libraries/ADK/accessory.c library file.
Enjoy the official presentation here:
Monday, April 9, 2012
Tutorial: how to control an IR helicopter programmatically with Arduino, Android, Kinect, brain, and more!
For those of you who are not familiar with an infrared helicopter, please search "SYMA S107" on eBay or on YouTube. It's a little indoor coaxial helicopter around 20 USD, recharged through USB cable.
"Utilizing the input from the webcam, it adjusts the speed until the helicopter is in the middle of the screen.
If it goes too high, it lowers the speed. If it gets too low or is stopped, it slowly increases the upwards speed."
For more details on this project, please have a glance here: http://www.avergottini.com/2011/05/arduino-helicopter-infrared-controller.html
The second working code (not yet tested by DIY Phone Gadgets):
Of course, your SYMA S107 helicopter might not always be exactly the same as others'. The first code might not work for your helicopter. Don't worry, it is possible that you have a 3-channel (30-bit) version, which uses a different protocol. Just load the following Arduino code:
To use the code, open the Serial Monitor (Tools > Serial Monitor) and use the following commands:
0-9: throttle
w: forward
a: left
s: backwards
d: right
t: take off
u: increase throttle
j: decrease throttle
r: reset pitch and yaw
For more details on this project, please go to:
http://www.abarry.org/likelytobeforgotten/?p=55
What's next?
Now that we can successfully send programmatical commands from Arduino, we can take advantage of the solutions we have learned here in DIY Phone Gadgets to control the IR helicopter using PCs, game consoles, Kinect, tablets, smartphones or whatever electronic gadgets.
Here is a project using Kinect:
Or a Nunchuk-Wiimote-controlled helicopter, if you need more accuracy:
The original remote control that comes with the helicopter is pretty good, at least a lot easier to use than a touchscreen.
However, our passion doesn't end here with mere manual control. Inspired by all those robodance projects, we need more joy of robotic automation.
Let's hack the SYMA S107 helicopter to give it some artificial intelligence!
You might wonder why this particular model (Syma S107)? Well, simply because it is perhaps the most popular one in the IR helicopter market. And many brilliant hackers have already done the work for us. We don't have to reinvent the wheel to hack it again.
As usual, let's start with an Arduino, the most simple way to prototype electronic projects. Our goal here is to make an arduino based IR transmitter to programmatically control the helicopter.
Step 1. Prepare the circuit
The circuit is extremely simple, we just need:
1 Arduino, 1 IR LED and 1 resister of 200 to 1000 ohm.
Optional: an IR receiver (for testing).
That's all to transmit IR signal from Arduino to the helicopter. If you already have an Arduino board, it costs you almost nothing to get the rest parts.
If you are interested in IR tests, here is a detailed tutorial: http://www.ladyada.net/learn/sensors/ir.html
Otherwise, we can directly load the Arduino code and control the helicopter!
Step 2. Program the Arduino
Fortunately, there are several existing Arduino projects we can directly use and customize.
The first working code (tested):
//Arduino code to control a helicotper. int IRledPin = 12; int incomingByte = 0; String incomingString; int pulseValues[33]; int pulseLength = 0; void setup() { // initialize the IR digital pin as an output: pinMode(IRledPin, OUTPUT); pinMode(13, OUTPUT); Serial.begin(9600); for (int i=0; i < 13; i++) pulseValues[i] = 0; } void loop() { SendCode(); } void pulseIR(long microsecs) { cli(); // this turns off any background interrupts while (microsecs > 0) { // 38 kHz is about 13 microseconds high and 13 microseconds low digitalWrite(IRledPin, HIGH); // this takes about 3 microseconds to happen delayMicroseconds(10); // hang out for 10 microseconds digitalWrite(IRledPin, LOW); // this also takes about 3 microseconds delayMicroseconds(10); // hang out for 10 microseconds // so 26 microseconds altogether microsecs -= 26; } sei(); // this turns them back on } void Zero() { pulseIR(300); delayMicroseconds(300); pulseLength += 600; } void One() { pulseIR(300); delayMicroseconds(600); pulseLength += 900; } void sendPulseValue(int pulseValue) { if (pulseValue == 1) One(); else Zero(); } void checkPulseChanges() { if (Serial.available() > 0) { incomingByte = Serial.read(); //Pulse 1 if (incomingByte == 'a') pulseValues[0] = 0; if (incomingByte == 'A') pulseValues[0] = 1; //Pulse 2 if (incomingByte == 'b') pulseValues[1] = 0; if (incomingByte =='B') pulseValues[1] = 1; //Pulse 3 if (incomingByte == 'c') pulseValues[2] = 0; if (incomingByte == 'C') pulseValues[2] = 1; //Pulse 4 if (incomingByte == 'd') pulseValues[3] = 0; if (incomingByte == 'D') pulseValues[3] = 1; //Pulse 5 if (incomingByte == 'e') pulseValues[4] = 0; if (incomingByte == 'E') pulseValues[4] = 1; //Pulse 6 if (incomingByte == 'f') pulseValues[5] = 0; if (incomingByte == 'F') pulseValues[5] = 1; //Pulse 7 if (incomingByte == 'g') pulseValues[6] = 0; if (incomingByte == 'G') pulseValues[6] = 1; //Pulse 8 if (incomingByte == 'h') pulseValues[7] = 0; if (incomingByte == 'H') pulseValues[7] = 1; //Pulse 9 if (incomingByte == 'i') pulseValues[8] = 0; if (incomingByte == 'I') pulseValues[8] = 1; //Pulse 10 if (incomingByte == 'j') pulseValues[9] = 0; if (incomingByte == 'J') pulseValues[9] = 1; //Pulse 11 if (incomingByte == 'k') pulseValues[10] = 0; if (incomingByte == 'K') pulseValues[10] = 1; //Pulse 12 if (incomingByte == 'l') pulseValues[11] = 0; if (incomingByte == 'L') pulseValues[11] = 1; //Pulse 13 if (incomingByte == 'm') pulseValues[12] = 0; if (incomingByte == 'M') pulseValues[12] = 1; //Pulse 14 if (incomingByte == 'o') pulseValues[13] = 0; if (incomingByte == 'O') pulseValues[13] = 1; //Pulse 15 if (incomingByte == 'p') pulseValues[14] = 0; if (incomingByte == 'P') pulseValues[14] = 1; //Pulse 16 if (incomingByte == 'q') pulseValues[15] = 0; if (incomingByte == 'Q') pulseValues[15] = 1; //Pulse 17 if (incomingByte == 'r') pulseValues[16] = 0; if (incomingByte == 'R') pulseValues[16] = 1; //Pulse 18 if (incomingByte == 's') pulseValues[17] = 0; if (incomingByte == 'S') pulseValues[17] = 1; //Pulse 19 if (incomingByte == 't') pulseValues[18] = 0; if (incomingByte == 'T') pulseValues[18] = 1; //Pulse 20 if (incomingByte == 'u') pulseValues[19] = 0; if (incomingByte == 'U') pulseValues[19] = 1; //Pulse 21 if (incomingByte == 'v') pulseValues[20] = 0; if (incomingByte == 'V') pulseValues[20] = 1; //Pulse 22 if (incomingByte == 'w') pulseValues[21] = 0; if (incomingByte == 'W') pulseValues[21] = 1; //Pulse 23 if (incomingByte == 'x') pulseValues[22] = 0; if (incomingByte == 'X') pulseValues[22] = 1; //Pulse 24 if (incomingByte == 'y') pulseValues[23] = 0; if (incomingByte == 'Y') pulseValues[23] = 1; //Pulse 25 if (incomingByte == 'z') pulseValues[24] = 0; if (incomingByte == 'Z') pulseValues[24] = 1; //Pulse 26 if (incomingByte == '1') pulseValues[25] = 0; if (incomingByte == '2') pulseValues[25] = 1; //Pulse 27 if (incomingByte == '3') pulseValues[26] = 0; if (incomingByte == '4') pulseValues[26] = 1; //Pulse 28 if (incomingByte == '5') pulseValues[27] = 0; if (incomingByte == '6') pulseValues[27] = 1; //Pulse 29 if (incomingByte == '7') pulseValues[28] = 0; if (incomingByte == '8') pulseValues[28] = 1; //Pulse 30 if (incomingByte == '9') pulseValues[29] = 0; if (incomingByte == '!') pulseValues[29] = 1; //Pulse 31 if (incomingByte == '@') pulseValues[30] = 0; if (incomingByte == '#') pulseValues[30] = 1; //Pulse 32 if (incomingByte == '$') pulseValues[31] = 0; if (incomingByte == '%') pulseValues[31] = 1; //Pulse 33 if (incomingByte == '^') pulseValues[32] = 0; if (incomingByte == '&') pulseValues[32] = 1; } } void SendCode() { while (true) { checkPulseChanges(); pulseIR(4000); delayMicroseconds(2000); pulseLength=6000; sendPulseValue(pulseValues[0]); sendPulseValue(pulseValues[1]); sendPulseValue(pulseValues[2]); sendPulseValue(pulseValues[3]); sendPulseValue(pulseValues[4]); sendPulseValue(pulseValues[5]); sendPulseValue(pulseValues[6]); sendPulseValue(pulseValues[7]); sendPulseValue(pulseValues[8]); sendPulseValue(pulseValues[9]); sendPulseValue(pulseValues[10]); sendPulseValue(pulseValues[11]); sendPulseValue(pulseValues[12]); sendPulseValue(pulseValues[13]); sendPulseValue(pulseValues[14]); sendPulseValue(pulseValues[15]); sendPulseValue(pulseValues[16]); sendPulseValue(pulseValues[17]); sendPulseValue(pulseValues[18]); sendPulseValue(pulseValues[19]); sendPulseValue(pulseValues[20]); sendPulseValue(pulseValues[21]); sendPulseValue(pulseValues[22]); sendPulseValue(pulseValues[23]); sendPulseValue(pulseValues[24]); sendPulseValue(pulseValues[25]); sendPulseValue(pulseValues[26]); sendPulseValue(pulseValues[27]); sendPulseValue(pulseValues[28]); sendPulseValue(pulseValues[29]); sendPulseValue(pulseValues[30]); sendPulseValue(pulseValues[31]); //Footer pulseIR(360); delayMicroseconds( (28600 - pulseLength) ); } }
This is the processing code to control the helicopter using the PC's camera and mouse wheel:
import processing.serial.*; import controlP5.*; import JMyron.*; JMyron m; ControlP5 controlP5; CheckBox checkbox; Button b; float boxX; float boxY; int boxSize = 20; boolean mouseOverBox = false; byte[] previousFlags = new byte[32]; byte[] flagsToSend = new byte[32]; Serial port; String outString; int helicopterUpSpeed = 0; int helicopterPitch = 63; int helicopterYaw = 68; void setup() { m = new JMyron(); m.start(640,480); size(640, 480); controlP5 = new ControlP5(this); checkbox = controlP5.addCheckBox("checkBox", 20, 20); // make adjustments to the layout of a checkbox. checkbox.setColorForeground(color(120)); checkbox.setColorActive(color(255)); checkbox.setColorLabel(color(128)); checkbox.setItemsPerRow(8); checkbox.setSpacingColumn(30); checkbox.setSpacingRow(10); // add items to a checkbox. checkbox.addItem("1", 0); checkbox.addItem("2", 0); checkbox.addItem("3", 0); checkbox.addItem("4", 0); checkbox.addItem("5", 0); checkbox.addItem("6", 0); checkbox.addItem("7", 0); checkbox.addItem("8", 0); checkbox.addItem("9", 0); checkbox.addItem("10", 0); checkbox.addItem("11", 0); checkbox.addItem("12", 0); checkbox.addItem("13", 0); checkbox.addItem("14", 0); checkbox.addItem("15", 0); checkbox.addItem("16", 0); checkbox.addItem("17", 0); checkbox.addItem("18", 0); checkbox.addItem("19", 0); checkbox.addItem("20", 0); checkbox.addItem("21", 0); checkbox.addItem("22", 0); checkbox.addItem("23", 0); checkbox.addItem("24", 0); checkbox.addItem("25", 0); checkbox.addItem("26", 0); checkbox.addItem("27", 0); checkbox.addItem("28", 0); checkbox.addItem("29", 0); checkbox.addItem("30", 0); checkbox.addItem("31", 0); checkbox.addItem("32", 0); checkbox.deactivateAll(); controlP5.addButton("Up", 0, 120, 120, 35, 20); controlP5.addButton("Down", 0, 120, 160, 35, 20); controlP5.addButton("Forward", 0, 180, 120, 45, 20); controlP5.addButton("Backward", 0, 180, 160, 45, 20); controlP5.addButton("TurnLeft", 0, 60, 120, 40, 20); controlP5.addButton("TurnRight", 0, 60, 160, 40, 20); port = new Serial(this, Serial.list()[0], 9600); for (int i=0;i<32;i++) { flagsToSend[i] = 0; previousFlags[i] = 0; } addMouseWheelListener(new java.awt.event.MouseWheelListener() { public void mouseWheelMoved(java.awt.event.MouseWheelEvent evt) { mouseWheel(evt.getWheelRotation()); } } ); startSetUp(); } String addForwardZeroesTT(String inputString, int totalLength) { String outString = ""; for (int i = 0; i < (totalLength - inputString.length()); i++) outString += "0"; outString = outString + inputString; return outString; } //Incremental like bits //0000, 0001, 0010, 0011, 0100, etc void Up() { String currentSpeed = addForwardZeroesTT(binary(helicopterUpSpeed), 7); if(helicopterUpSpeed <= 125) helicopterUpSpeed += 1; String newSpeed = addForwardZeroesTT(binary(helicopterUpSpeed), 7); setNewSpeed(currentSpeed, newSpeed); } void Down() { String currentSpeed = addForwardZeroesTT(binary(helicopterUpSpeed), 7); if (helicopterUpSpeed > 0) helicopterUpSpeed -= 1; String newSpeed = addForwardZeroesTT(binary(helicopterUpSpeed), 7); setNewSpeed(currentSpeed, newSpeed); } void Backward() { String currentSpeed = addForwardZeroesTT(binary(helicopterPitch), 7); helicopterPitch += 1; String newSpeed = addForwardZeroesTT(binary(helicopterPitch), 7); setNewPitch(currentSpeed, newSpeed); } void Forward() { String currentSpeed = addForwardZeroesTT(binary(helicopterPitch), 7); helicopterPitch -= 1; String newSpeed = addForwardZeroesTT(binary(helicopterPitch), 7); setNewPitch(currentSpeed, newSpeed); } void TurnLeft() { String currentSpeed = addForwardZeroesTT(binary(helicopterYaw), 7); helicopterYaw -= 1; String newSpeed = addForwardZeroesTT(binary(helicopterYaw), 7); setNewYaw(currentSpeed, newSpeed); } void TurnRight() { String currentSpeed = addForwardZeroesTT(binary(helicopterYaw), 7); helicopterYaw += 1; String newSpeed = addForwardZeroesTT(binary(helicopterYaw), 7); setNewYaw(currentSpeed, newSpeed); } void setNewSpeed(String currentSpeed, String newSpeed) { //Compare each bit and see if it needs changing. if (newSpeed.charAt(6) != currentSpeed.charAt(6) ) checkbox.toggle(23); if (newSpeed.charAt(5) != currentSpeed.charAt(5) ) checkbox.toggle(22); if (newSpeed.charAt(4) != currentSpeed.charAt(4) ) checkbox.toggle(21); if (newSpeed.charAt(3) != currentSpeed.charAt(3) ) checkbox.toggle(20); if (newSpeed.charAt(2) != currentSpeed.charAt(2) ) checkbox.toggle(19); if (newSpeed.charAt(1) != currentSpeed.charAt(1) ) checkbox.toggle(18); if (newSpeed.charAt(0) != currentSpeed.charAt(0) ) checkbox.toggle(17); } void setNewPitch(String currentSpeed, String newSpeed) { if (newSpeed.charAt(6) != currentSpeed.charAt(6) ) checkbox.toggle(15); if (newSpeed.charAt(5) != currentSpeed.charAt(5) ) checkbox.toggle(14); if (newSpeed.charAt(4) != currentSpeed.charAt(4) ) checkbox.toggle(13); if (newSpeed.charAt(3) != currentSpeed.charAt(3) ) checkbox.toggle(12); if (newSpeed.charAt(2) != currentSpeed.charAt(2) ) checkbox.toggle(11); if (newSpeed.charAt(1) != currentSpeed.charAt(1) ) checkbox.toggle(10); if (newSpeed.charAt(0) != currentSpeed.charAt(0) ) checkbox.toggle(9); } void setNewYaw(String currentSpeed, String newSpeed) { if (newSpeed.charAt(6) != currentSpeed.charAt(6) ) checkbox.toggle(7); if (newSpeed.charAt(5) != currentSpeed.charAt(5) ) checkbox.toggle(6); if (newSpeed.charAt(4) != currentSpeed.charAt(4) ) checkbox.toggle(5); if (newSpeed.charAt(3) != currentSpeed.charAt(3) ) checkbox.toggle(4); if (newSpeed.charAt(2) != currentSpeed.charAt(2) ) checkbox.toggle(3); if (newSpeed.charAt(1) != currentSpeed.charAt(1) ) checkbox.toggle(2); if (newSpeed.charAt(0) != currentSpeed.charAt(0) ) checkbox.toggle(1); } void startSetUp() { //First clear the arduino. port.write('a'); port.write('b'); port.write('c'); port.write('d'); port.write('e'); port.write('f'); port.write('g'); port.write('h'); port.write('i'); port.write('j'); port.write('k'); port.write('l'); port.write('m'); port.write('o'); port.write('p'); port.write('q'); port.write('r'); port.write('s'); port.write('t'); port.write('u'); port.write('v'); port.write('w'); port.write('x'); port.write('y'); port.write('z'); port.write('1'); port.write('3'); port.write('5'); port.write('7'); port.write('9'); port.write('@'); port.write('$'); port.write('^'); //Set the pulse to the basic configuration. checkbox.toggle(1); checkbox.toggle(6); checkbox.toggle(10); checkbox.toggle(11); checkbox.toggle(12); checkbox.toggle(13); checkbox.toggle(14); checkbox.toggle(15); checkbox.toggle(16); checkbox.toggle(25); checkbox.toggle(28); checkbox.toggle(29); checkbox.toggle(30); } void draw() { background(200); m.update(); int[] img = m.image(); //first draw the camera view onto the screen loadPixels(); for(int i=0;i<640*480;i++){ pixels[i] = img[i]; } updatePixels(); noFill(); int[][] a; CheckHelicopterPosition(); text(" Current Speed: " + helicopterUpSpeed, 230, 135); text(" Pitch: " + helicopterPitch, 230, 165); text(" Yaw: " + helicopterYaw, 230, 195); } void CheckHelicopterPosition() { noFill(); int[][] a; m.trackColor(255,255,0,255); //draw bounding boxes of globs a = m.globBoxes(); stroke(255,0,0); int averageY = 0; for(int i=0;i<a.length;i++){ int[] b = a[i]; rect(b[0], b[1], b[2], b[3]); averageY += b[1]; } if (a.length > 0) { averageY = averageY / a.length; line(0,averageY,640,averageY); text(" Average Y: " + averageY, 230, 215); if (averageY > 240) { text(" Action: up ", 350, 20); delay(150); //Up(); } else { text(" Action down ", 350,20); //delay(250); //Down(); } } } void controlEvent(ControlEvent theEvent) { if (theEvent.isGroup()) { for (int i=0;i<theEvent.group().arrayValue().length;i++) { byte n = (byte)theEvent.group().arrayValue()[i]; flagsToSend[i] = n; //there was a change in the flags, send the update. if (previousFlags[i] != flagsToSend[i]) { println(i); if (i==0) { if (n == 0) { port.write('a'); } else { port.write('A'); } } if (i==1) { if (n == 0) { port.write('b'); } else { port.write('B'); } } if (i==2) { if (n == 0) { port.write('c'); } else { port.write('C'); } } if (i==3) { if (n == 0) { port.write('d'); } else { port.write('D'); } } if (i==4) { if (n == 0) { port.write('e'); } else { port.write('E'); } } if (i==5) { if (n == 0) { port.write('f'); } else { port.write('F'); } } if (i==6) { if (n == 0) { port.write('g'); } else { port.write('G'); } } if (i==7) { if (n == 0) { port.write('h'); } else { port.write('H'); } } if (i==8) { if (n == 0) { port.write('i'); } else { port.write('I'); } } if (i==9) { if (n == 0) { port.write('j'); } else { port.write('J'); } } if (i==10) { if (n == 0) { port.write('k'); } else { port.write('K'); } } if (i==11) { if (n == 0) { port.write('l'); } else { port.write('L'); } } if (i==12) { if (n == 0) { port.write('m'); } else { port.write('M'); } } if (i==13) { if (n == 0) { port.write('o'); } else { port.write('O'); } } if (i==14) { if (n == 0) { port.write('p'); } else { port.write('P'); } } if (i==15) { if (n == 0) { port.write('q'); } else { port.write('Q'); } } if (i==16) { if (n == 0) { port.write('r'); } else { port.write('R'); } } if (i==17) { if (n == 0) { port.write('s'); } else { port.write('S'); } } if (i==18) { if (n == 0) { port.write('t'); } else { port.write('T'); } } if (i==19) { if (n == 0) { port.write('u'); } else { port.write('U'); } } if (i==20) { if (n == 0) { port.write('v'); } else { port.write('V'); } } if (i==21) { if (n == 0) { port.write('w'); } else { port.write('W'); } } if (i==22) { if (n == 0) { port.write('x'); } else { port.write('X'); } } if (i==23) { if (n == 0) { port.write('y'); } else { port.write('Y'); } } if (i==24) { if (n == 0) { port.write('z'); } else { port.write('Z'); } } if (i==25) { if (n == 0) { port.write('1'); } else { port.write('2'); } } if (i==26) { if (n == 0) { port.write('3'); } else { port.write('4'); } } if (i==27) { if (n == 0) { port.write('5'); } else { port.write('6'); } } if (i==28) { if (n == 0) { port.write('7'); } else { port.write('8'); } } if (i==29) { if (n == 0) { port.write('9'); } else { port.write('!'); } } if (i==30) { if (n == 0) { port.write('@'); } else { port.write('#'); } } if (i==31) { if (n == 0) { port.write('$'); } else { port.write('%'); } } if (i==32) { if (n == 0) { port.write('^'); } else { port.write('&'); } } } previousFlags[i]=n; } } } void mouseWheel(int delta) { if (delta == 1) Down(); else Up(); }We have tested it. It worked like a charm. Exactly as the project creator says:
"Utilizing the input from the webcam, it adjusts the speed until the helicopter is in the middle of the screen.
If it goes too high, it lowers the speed. If it gets too low or is stopped, it slowly increases the upwards speed."
For more details on this project, please have a glance here: http://www.avergottini.com/2011/05/arduino-helicopter-infrared-controller.html
The second working code (not yet tested by DIY Phone Gadgets):
Of course, your SYMA S107 helicopter might not always be exactly the same as others'. The first code might not work for your helicopter. Don't worry, it is possible that you have a 3-channel (30-bit) version, which uses a different protocol. Just load the following Arduino code:
/* S107 3-channel with checksum helicopter control code * Copyright (C) 2012, Andrew Barry, Dan Barry * * Uses an Arduino to control a S107 helicopter * * * Instructions: * Connect an IR LED array to pin 8 (using a FET to amplify the signal) * and use the serial monitor to send commands to the system * */ #define LED 8 #define STATUS 13 //#define TAKEOFF_THROTTLE 240 //#define HOLDING_THROTTLE 130 byte yawCmd, pitchCmd, throttleCmd, trimCmd; // Set this value for the default channel // A = 0 // B = 1 // C = 2 byte channel = 0; /* * Setup function that initializes the serial port and * sets some default values for the control variables. * Also sets up the pins we'll be using. */ void setup() { Serial.begin(9600); pinMode(STATUS,OUTPUT); digitalWrite(STATUS,LOW); pinMode(LED,OUTPUT); digitalWrite(LED,LOW); yawCmd = 8; pitchCmd = 8; trimCmd = 0; throttleCmd = 0; Serial.println("throttle = 0, standing by for commands."); } /* * Function that does the actual work of converting commands into * IR LED pulses and changes the pins in the appropriate manner. */ byte sendPacket(byte yaw, byte pitch, byte throttle, byte trim) { int packetData[100]; int pulseNum; digitalWrite(STATUS,HIGH); float channelDelayValue = 136500; // channel A B or C // A is 10 with 136500us packet delay // B is 01 with 105200us packet delay // C is 11 with 168700us packet delay if (channel == 0) { packetData[0] = 1; packetData[1] = 0; channelDelayValue = 136500; } else if (channel == 1) { packetData[0] = 0; packetData[1] = 1; channelDelayValue = 105200; } else { packetData[0] = 1; packetData[1] = 1; channelDelayValue = 168700; } packetData[2] = 0; packetData[3] = 0; // pitch packetData[7] = (pitch & 0b1000) >> 3; // direction bit if (pitch < 8) { pitch = 8 - pitch; } packetData[6] = (pitch & 0b0100) >> 2; // others are speed bits, note that they are reversed packetData[5] = (pitch & 0b0010) >> 1; packetData[4] = (pitch & 0b0001); // throttle // bits are reversed in the throttle command packetData[15] = (throttle & 0b10000000) >> 7; packetData[14] = (throttle & 0b01000000) >> 6; packetData[13] = (throttle & 0b00100000) >> 5; packetData[12] = (throttle & 0b00010000) >> 4; packetData[11] = (throttle & 0b00001000) >> 3; packetData[10] = (throttle & 0b00000100) >> 2; packetData[9] = (throttle & 0b00000010) >> 1; packetData[8] = (throttle & 0b00000001); // yaw packetData[19] = (yaw & 0b1000) >> 3; // direction bit if (yaw < 8) { yaw = 8 - yaw; } packetData[18] = (yaw & 0b0100) >> 2; packetData[17] = (yaw & 0b0010) >> 1; packetData[16] = (yaw & 0b0001); // these 4 bits are the checksum, so make sure they // are 0s so they don't change the XOR later on packetData[20] = 0; packetData[21] = 0; packetData[22] = 0; packetData[23] = 0; // yaw trim / yaw adjust (the little dial on the controller) // 6 bits packetData[24] = 0; packetData[25] = 0; packetData[26] = 0; packetData[27] = 0; packetData[28] = 0; packetData[29] = 0; // these bits are never sent but we do the checksum // computation in 4-bit chunks, with the trailing two // bits set to zero, so we set them to zero here to make // the checksum a bit easier to compute packetData[30] = 0; packetData[31] = 0; int i; int checksum[10]; checksum[0] = 0; checksum[1] = 0; checksum[2] = 0; checksum[3] = 0; // compute checksum -- bitwise XOR of 4-bit chunks // with two zeros padding the *end* of the last two bits for (i=0; i 0) { if (Serial.available() == true) { Serial.println("HOLD ABORTED"); break; } packetDelay = sendPacket(yawIn, pitchIn, throttleIn, trimCmd); delayTime = delayTime - packetDelay; delay(packetDelay); delay(delayAmount); delayTime = delayTime - delayAmount; } Serial.println("Done holding."); } void Land() { static int i; Serial.println("Landing"); for(i=throttleCmd;i>0;i--){ HoldCommand(8,8,throttleCmd,50); } throttleCmd = 0; } /* * Function that manages receiving data from the serial port. * Mostly changes the global variables that are passed to the * control functions. */ void serialEvent() { char cmd = Serial.read(); Serial.println(); Serial.print("command received is "); Serial.println(cmd); switch (cmd) { // Take off with 't' case 't': Serial.println("Taking Off"); // Yaw: 1-15 // 8 = no turn // 1 = max right turn // 15 = max left turn // // Pitch: 1-15 // 8 = no pitch // 15 = max forward // 1 = max backwards // // Throttle: 0-255 // 0 = off // ~130 = steady flight // ~240 = fast climb // First, go up with lots of throttle for 650ms // yaw: 8 --> no yaw // pitch: 8 --> no pitch // throttle: 240 --> fast climb // delay: 650ms --> enough time to climb, not too long so won't hit ceiling // HoldCommand: a function that sends the same data for a given amount of time // HoldCommand(yaw, pitch, throttle, time-to-hold-in-ms); HoldCommand(8, 8, 240, 650); // set the *global* throttle to steady flight throttle throttleCmd = 130; break; // land with 'x' or 'q' case 'x': case 'q': Land(); break; // throttle commands case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': throttleCmd = atoi(&cmd) * 25; //single character, so we can go from 0 to 255 by inputting 0 to 9 in the serial monitor break; // turn left case 'a': if (yawCmd < 15) { yawCmd ++; } Serial.print("Yaw is "); Serial.println(yawCmd); break; // turn right case 'd': if (yawCmd > 1) { yawCmd --; } Serial.print("Yaw is "); Serial.println(yawCmd); break; // move forwards case 'w': if (pitchCmd < 15){ pitchCmd ++; // moves forward } Serial.print("Pitch is "); Serial.println(pitchCmd); break; // move backwards case 's': if (pitchCmd > 1) { pitchCmd --; // moves backward } Serial.print("Pitch is "); Serial.println(pitchCmd); break; // increase throttle case 'u': if (throttleCmd < 255 - 6) { throttleCmd += 6; } Serial.print("Throttle is "); Serial.println(throttleCmd); break; // decrease throttle case 'j': if (throttleCmd > 6) { throttleCmd -= 6; } Serial.print("Trottle is "); Serial.println(throttleCmd); break; // change channel case 'c': Serial.println("Changing channel"); if (channel >= 2) { channel = 0; } else { channel ++; } Serial.print("Channel is: "); Serial.println(channel); break; // reset yaw and pitch case 'r': Serial.println("resetting yaw and pitch"); yawCmd = 8; pitchCmd = 8; break; default: Serial.println("Unknown command"); } Serial.print("Throttle is at "); Serial.println(throttleCmd); } /* * Loops continuously sending and delaying for the transmission */ void loop() { // Note that serialEvent() gets called on each path of the loop // and runs if there is data at the serial port // we call delay here on the return value of sendPacket because that will // cause us to put the right amount of time between packets. The delay is // not constant, but is instead based on how long the packet was // that we sent delay(sendPacket(yawCmd, pitchCmd, throttleCmd, trimCmd)); }
To use the code, open the Serial Monitor (Tools > Serial Monitor) and use the following commands:
0-9: throttle
w: forward
a: left
s: backwards
d: right
t: take off
u: increase throttle
j: decrease throttle
r: reset pitch and yaw
For more details on this project, please go to:
http://www.abarry.org/likelytobeforgotten/?p=55
What's next?
Now that we can successfully send programmatical commands from Arduino, we can take advantage of the solutions we have learned here in DIY Phone Gadgets to control the IR helicopter using PCs, game consoles, Kinect, tablets, smartphones or whatever electronic gadgets.
Here is a project using Kinect:
Here is a project using brain (your mind) to control a helicopter:
Or a Nunchuk-Wiimote-controlled helicopter, if you need more accuracy:
How to decode IR signal (very useful if you don't have a SYMA S107):
Of course, you can always decode the IR signal from scratch, if your helicopter is not SYMA S107. Here is a great video tutorial:
Here is the project owner's original blog: http://technologyonmymind.blogspot.fr/2012/03/helicopter-auto-pilot-introduction.html
DIY Phone-controlled helicopters with Arduino:
Needless to say, using Arduino as a bridge, we can easily control helicopters. Here is "Yan's helicopter Controller" from DIY Phone Gadgets.
Here is how it works:
1. The Android phone is controlling the Arduino using bluetooth.
2. Arduino is controlling the original helicopter transmitter.
3. The transmitter is programmatically controlling the helicopter.
DIY Phone-controlled helicopters with audio dongle:
There are already some fantastic existing tools in the toy market that are really helpful. Like these audio jack dongles:
These dongles capture the audio signal in the 3.5 audio jack and translate the audio signal into wireless signal.
For normal users, these dongles are just wireless transmitters, compatible with Android or iPhone apps. They can use it to control the helicopter with their smartphones.
For DIYers, the dongles should be capable of transmitting IR or other wireless signals from any smartphone or tablet (Android, iPhone, Blackberry or Windows Phone). You simply produce programmatically some audio sound from the phone. To make a touchscreen controller is so boring because the physical joysticks are way better and more precise. A phone should be a mobile command station to interact with the helicopter with a lot more intelligence. The helicopter should be able to dance with your own written program!
The easiest way to get these dongles is searching "iPhone Android Helicopter" on eBay. Then write your iOS or Android code to produce some audio signal, control your TV, fly your helicopter! Don't forget to share your exciting discoveries with the DIY Phone Gadgets community.
Imagine that you are playing your favorite music while watching a bunch of helicopters dancing in the sky, following the melody and rhythm. Yes, that's so geeky. But you are so happy. What's more beautiful than a creative mind?
Of course, you can always decode the IR signal from scratch, if your helicopter is not SYMA S107. Here is a great video tutorial:
Here is the project owner's original blog: http://technologyonmymind.blogspot.fr/2012/03/helicopter-auto-pilot-introduction.html
DIY Phone-controlled helicopters with Arduino:
Needless to say, using Arduino as a bridge, we can easily control helicopters. Here is "Yan's helicopter Controller" from DIY Phone Gadgets.
Here is how it works:
1. The Android phone is controlling the Arduino using bluetooth.
2. Arduino is controlling the original helicopter transmitter.
3. The transmitter is programmatically controlling the helicopter.
DIY Phone-controlled helicopters with audio dongle:
There are already some fantastic existing tools in the toy market that are really helpful. Like these audio jack dongles:
These dongles capture the audio signal in the 3.5 audio jack and translate the audio signal into wireless signal.
For DIYers, the dongles should be capable of transmitting IR or other wireless signals from any smartphone or tablet (Android, iPhone, Blackberry or Windows Phone). You simply produce programmatically some audio sound from the phone. To make a touchscreen controller is so boring because the physical joysticks are way better and more precise. A phone should be a mobile command station to interact with the helicopter with a lot more intelligence. The helicopter should be able to dance with your own written program!
The easiest way to get these dongles is searching "iPhone Android Helicopter" on eBay. Then write your iOS or Android code to produce some audio signal, control your TV, fly your helicopter! Don't forget to share your exciting discoveries with the DIY Phone Gadgets community.
Imagine that you are playing your favorite music while watching a bunch of helicopters dancing in the sky, following the melody and rhythm. Yes, that's so geeky. But you are so happy. What's more beautiful than a creative mind?
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